Tier List

100 Days on Chunk Class Tier List (October 2026)

S through C rankings for all seven classes with costs and rationale.

Last updated:

Class Tier List

October 2026 rankings at a glance

TierClassesCosts
SNinja, Vampire150 Gems, 300 Gems
AEngineer, Lumberjack399 Robux, 150 Gems
BChef, Medic75 Gems each
CExplorerFree

These grades reflect mid- and late-game impact on a standard Day 100 route: night clears, expansion speed, boss prep, and how efficiently you spend Gems or Robux. Full ability text lives on All Classes. Ranking philosophy is summarized on the Tier List Hub.

If you are brand new, finish Getting Started on Explorer before you copy an S-tier purchase from a highlight reel.

S-tier — Ninja and Vampire

Ninja — 150 Gems (3 stars)

Ninja is the best Gem-per-power buy on the board. A permanent run-speed bump plus a 20% chance to dodge any hit transforms night kiting on narrow floating platforms. Void edges punish slow turns; Ninja forgives missteps that delete Explorer runs. At only 150 Gems you unlock S-tier impact without waiting for a 300 Gem bankroll.

Take Ninja when hunter raids and dense zombie nights are ending your runs before Bones and boss chunks come online. Pair it with solid wall habits from the Survive 100 Days guide so dodge chance is a safety net, not your only plan.

Vampire — 300 Gems (4 stars)

Vampire is the premium combat class. You lean on a meat-focused diet, sustain by feeding on kills, and convert a full blood bar into a 3x damage sword strike. That spike melts elites and shortens boss chunk fights once you have the arena built.

The cost is steep. Buy Vampire after you already understand food logistics—eating only meat is a feature, not a free lunch, if your cook line is broken. Players who already clear mid-game on Ninja often save for Vampire as the late-game flex. If you prefer economy over raw damage, spend 150 Gems on Lumberjack or Ninja first and revisit Vampire later.

A-tier — Engineer and Lumberjack

Engineer — 399 Robux (4 stars)

Engineer is the only Robux class. You start with an extra crossbow and enjoy crafting level requirements reduced by 50%. That discount snowballs every station upgrade, biome chunk craft, and totem project on the way to Day 100.

Why not S-tier? The Robux gate excludes free-to-play grinders, and combat identity is more “steady defense” than Vampire’s blood strike. Still, for players willing to spend, Engineer often reaches mid-game infrastructure first. Excellent when your failure mode is “stuck behind crafting gates,” weaker when your failure mode is pure melee skill checks.

Lumberjack — 150 Gems (3 stars)

Lumberjack opens with an Iron Axe and 10% faster chopping. Wood is the bloodstream of chunk expansion: more platforms mean more farms, more kite space, and more room to separate lightning rods from storage.

At the same 150 Gem price as Ninja, Lumberjack loses the head-to-head combat comparison but wins long resource sessions. Pick it if you enjoy wide bases and hate staring at oak nodes. Many duo runs pair a Lumberjack expander with a Ninja fighter.

B-tier — Chef and Medic

Chef — 75 Gems (2 stars)

Chef starts with three extra Cooked Meat and hunger that drains 30% slower. Early days are a race between gathering and not starving while you place campfires. Chef turns that race into a jog.

B-tier does not mean bad—it means the power mostly front-loads. Once automated cooking and farms exist, the passive matters less than Ninja’s dodge or Vampire’s strike. Perfect first purchase while learning, easy to outgrow.

Medic — 75 Gems (2 stars)

Medic brings two extra bandages and 10% faster healing. If night one chip damage is sending you back to the lobby, Medic is the bandage-shaped answer.

Like Chef, Medic stabilizes the tutorial phase more than it defines Day 80. Hold these 75 Gem spends when you are still dying to basics; graduate to S- or A-tier once walls and food are solved.

C-tier — Explorer

Explorer — Free (1 star)

Explorer is the default: Wooden Sword, Wooden Pickaxe, Wooden Axe and no fancy passive. It is C-tier on power, S-tier on accessibility. Every mechanic on this wiki—void gaps, night build locks, Bones piles, desert Artifacts—can be learned on Explorer.

Stay here until Badge quests, crates, and run payouts (see Codes Hub for Gem sources) fund a deliberate upgrade. Skipping straight to Vampire without learning nights usually wastes the 300 Gems.

Spending roadmap

  1. Clear a few days on Explorer with Getting Started.
  2. Optional: Chef or Medic at 75 Gems if hunger or healing is the wall.
  3. Default 150 Gem spike: Ninja (combat) or Lumberjack (economy).
  4. Premium: Vampire at 300 Gems or Engineer at 399 Robux.

Re-evaluate after patches on the Updates Hub. Confirm live shop prices on All Classes before you commit.

S-tier wins runs you already understand. Learn the chunk first, then buy the letter grade that matches your next bottleneck.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are the S-tier classes in October 2026?

Ninja (150 Gems) and Vampire (300 Gems). Ninja is the efficient pick; Vampire is the premium combat spike.

Is Engineer worth 399 Robux?

Yes if crafting gates and a starter crossbow are your bottlenecks. It sits A-tier—excellent, but locked behind Robux rather than Gems.

Should I buy Chef or Ninja first?

Buy Chef (or Medic) only if early hunger or healing is ending runs. Otherwise save toward Ninja at 150 Gems for a larger power jump.

Where do I see every ability?

Open All Classes for the complete costs and abilities table.